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Here we can see how the transparency and exploded tunnel fragments creates interesting shapes. However I think I'll have to edit the lighting and also the materials to give the model a more three dimensional appearance. The first image shows how the wooden shape doesn't really rotate around the center- you can see the blue outline of an object behind it. I don't particularly like how this looks, but I could change this by changing the materials or placement of objects. I also found it quite helpful to rename all my groups. It was quite time consuming but really helpful for when I started animating my objects. At the moment I have a trigger field just at the start of the tunnel and a line which the camera follows to get to the centre but I will probably take this away as I think it might be too difficult to time the expansion of objects and allow the camera to go through model at its own pace.
Here we can see how the transparency and exploded tunnel fragments creates interesting shapes. However I think I'll have to edit the lighting and also the materials to give the model a more three dimensional appearance. The first image shows how the wooden shape doesn't really rotate around the center- you can see the blue outline of an object behind it. I don't particularly like how this looks, but I could change this by changing the materials or placement of objects. I also found it quite helpful to rename all my groups. It was quite time consuming but really helpful for when I started animating my objects. At the moment I have a trigger field just at the start of the tunnel and a line which the camera follows to get to the centre but I will probably take this away as I think it might be too difficult to time the expansion of objects and allow the camera to go through model at its own pace.
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