Friday, April 30, 2010

Final Renders= Problem.

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I played around with lighting and adjusting my textures in Deep Exploration, however when I tried to HDR render my scenes for mid-review, the rendering process was stuck on 0%. I gave up after half an hour of waiting. My model size is under the suggested 20x20m max limit so I don't understand why it won't render. In the end I had to just use my Raytracer renders for the purpose of showing my work for midreview. I'm not happy with how they look at all- they appear nothing like how they do on the screen. I will have to come back and see if I can redo them when I get the chance, right now I have to concentrate on keeping up.

Textured Sketch Up Model 2.

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I like the contrast of the wooden and glass textures, however the inner tube does not show up that well in these images because the wood texture is too over powering. In Deep Exploration I think I will change the texture to something that isn't too "busy" looking and will also increase transparency.

Developed Sketchup Model 3.


Realised that I hadn't grouped my elements that I want to move.. and it was impossible for me to regroup them. So I had to redo my model but make sure that my all my elements were grouped this time! I decided to omit the platform in the centre of it because it looked strange next to the curved objects.

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Textured Sketch Up Model.

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Developed Sketchup Model2.

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New Inspiration.

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"The whale"- The enigmatic space of the boadroom of an office in Budapest. I like the aesthetics and how there is no real ceiling or walls because of the curved surfaces. The designer also used a glass floor (not seen that well in this image) to reflect the design which I think looks quite effective with the curved wooden beams.
I was also inspired by a quote by Rem Koolhaas; "Imagine a room where a floor becomes a wall becomes a ceiling becomes a wall and floor again...room loops the loop." Even though I am not designing a room, but a space, it inspired me to create a completely abstract space where the viewer has to rethink about what exactly they are seeing.

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Wednesday, April 21, 2010

Developed Sketchup Model.

I felt my initial model looked too simplistic so added more curved elements which makes it a whole lot more interesting.

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Initial sketchup model.

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I wanted to play around with the element of surprise by elevating parts of my model as a person stands on the surface. This elevation should change the way the viewer perceives the environment- firstly as plain and boring, and then interesting as the objects protrude out of the flat surface from nowhere.

PROJECT TWO. Initial Sketches.

The initial sketches are derived from my figure-model from project 01. I really like the idea of objects slotting into each other like (a jigsaw puzzle) or opening up to form something completely different. However I want to use curved shapes just because I think they look more interesting to look at.

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